Friday 31 October 2014

Nerdsmas Eve!!

Well,  tomorrow we start the map based portion of our campaign. Someone in the group (Colin I think) coined the term Nerdsmas. Text messages and facebook posts have all shown that everyone is excited to get this going. I'm excited to see my new army on the table. For our beginning campaign moves,  I have a copy of the map printed out and laminated,  and I made some army banner markers. I'm sure everyone else will just use a couple of models, but I wanted something extra special.

Only one more sleep until Nerdsmas!!

Thursday 30 October 2014

Hints of things to come

With our map based campaign finally starting on Saturday,  I am extremely excited and antsy to get it started. To kick off the event,  we're playing a big game with everyone. The teams have been selected and will be announced day of the event. Each player is bringing 1200pts. It is a far cry from a serious event with some silly bonuses(regeneration bonus for having the general painted AND named) and is just a chance for all the players to meet one another. The scenario is set and everything is ready to go. For my part,  my 1200pts of Daemons are fully painted and based.

I made these little terrain markers for fun because I was bored. I didn't want to paint any of the models from my KanBan. A little bit of Lava rock,  cork,  and kitty litter glued to a 60mm base. And I toyed around with some OSL off of the lava. Not bad for a first attempt,  but I definitely have loads of room for improvement. Now,  I wonder what I can do with these markers. Maybe I need some inspiration from the Masters of the Forge Podcast.

Saturday 25 October 2014

Daemon Prince completed

Introducing Kul'Gal'Peth the chained,  Master of Acquisition,  bound to Ku'Gath.

This model took on a whole lot more character than I had expected. I am extremely pleased with the end result. I just hope I never need to Google "weeping wounds" and "blood soaked bandages" ever again.

With this guy,  the plaguebearers,  and the nurglings I now have 1200pts painted. Time for some bases.

Saturday 18 October 2014

Nordland Campaign Rules

Campaign Rules:

Selecting an HQ:
An HQ territory may be any map section on the map that is not a river bank, road, bridge, or special map section. HQ territories count as 3 territories for calculating army banners and campaign winner.

Army banners:
As the empire increases in size, so do the armies it supports. For every 3 map sections that a faction controls, it may add 1 army banner to the map. Each faction always starts with 1 banner. As the empire grows to support new banners, the new banners start at the HQ territory.
Example: A faction controls 18 map sections, it has 1 banner for its HQ plus 6 banners for the territories it controls.

Battles:
Battles will be fought at points values that coincide with the painting challenge/

Campaign Turns:
Each campaign turn is organized into the 5 phases:
1) Write Orders
2) Execute Orders
3) Fight Battles
4) Retreat/Scatter
5) End of Turn


Orders:
Each campaign turn, each banner may be given 1 of the following 6 orders:
1) Raze and Hold
2) Raze and Move
3) Move
4) Fortify
5) Recover
6) Hold

Submit Orders:
Each faction general must PM their orders to the campaign organizer (in this case me). All moves are simultaneously.

Raze:
A banner given a Raze order will burn crops, slaughter villages, salt the earth and loot all useful property. When a banner is given a Raze order, a marker will be put on the territory. If it was given a Raze and Hold order, the banner will stay in that map section. If it was given a Raze and Move order, on the roll of a 3+, the banner will move to another map section. On a 1 or 2, the razing has taken too long and the banner counts as if it was given a Raze and Hold order.

A razed map section no longer counts towards the number of map sections held and loses any special rules. Example: If a map section containing a bridge is razed, a banner must roll a difficult terrain check to cross the river, just as if it were trying to cross a normal river map section.

Move:
A banner may be given orders to move. If a banner is given a move order, it may move into any territory adjacent to the one it occupies at the start of the turn. Unless an enemy banner is in the territory, control of that territory belongs to that banner’s faction.

Difficult terrain:
Rivers, marshes, and mountains can present a serious problem for an army. Where 1 man could easily navigate a mountain pass, an army can become bogged down and confused. If a banner is given a move order that moves it into a mountain, or marsh map section, or needs to cross a river, it must roll a difficult terrain check. On the roll of a 3+ the banner moves as normal, on a 1 or 2, the banner acts as if given a hold order. On the Nordland campaign map, the only difficult terrain will be to cross a major river. Rivers have been drawn on the map in blue.

Don’t Pass in the Night:
Armies are large, noisy, and difficult to miss as they move through the land setting up camps and starting hundreds of fires for cooking and warmth. It is a rare and stupid general that would miss an enemy army as he moves through a territory. If two enemy army banners are given orders to move into the map section occupied by the other, the players must roll off. The winner of the dice roll (highest roll on a D6) will complete its move, the other banner acts as though it was given a hold order.

Living off the Land:
A map section may never support more than 1 friendly banner. The only time 2 banners may be in the same territory is if they are enemies and need to fight a battle for control of the territory. Example: Evil banner #1 was given an order to move from map section 38 into section 37(across a river). Evil banner #2 was given an order to move from map section 42 into section 38. If Evil banner #1 were to fail the difficult terrain check(counts as a hold) banner #2 could not move into map section 38 because a friendly banner already occupies the area. Evil Banner #2 would count as if it had been given a hold order as well.

Simultaneous Movement:
Because banners all move simultaneously, in the example above, had the difficult terrain check been passed, Evil banner #2 would have moved into map section 38. Bear and mind the Don’t Pass in the Night rule.

Fortify:
A banner given a fortify order will spend it’s time recruiting locals, building defenses, securing buildings and fortresses. If a fortified map section is attacked, the banner that defended may add +10% to the point limit when selecting an army list for the battle. Also, it rolls once on the following chart when deploying terrain. Additional defensive terrain is placed after all other terrain is deployed and is only placed by the defender. A map section counts as fortified until the banner moves to another territory. If an allied banner moves into a fortified map section the same turn as the original banner moves away, the fortified status is still lost.
Defended Obstacles Chart
1-3: Add 3 barricades or fences
4-5: Add 1 Hill
6: Add a watchtower and play the game using the watch tower scenario from the BRB

Recover:
A banner may be ordered to recover a map section if it occupies a razed map section. If successfully recovered, bridges are rebuilt, villages restored, and life goes more or less back to normal. A recovered map section counts as though it was never razed in the first place. To recover a map section, roll a D6, on a 4+, the map section is restored. If the roll is failed, the army may attempt to recover in the next campaign. Each time a recover roll is failed, the banner may add +1 to the roll to recover the section. A roll of a 1 always fails.
Battle:
In the battle phase, if a map section is occupied by 2 enemy banners, they must fight a game of Warhammer for control of the territory.

Supporting banners:
If you have one or more banners in map sections adjacent to a map section in which a battle is being fought, the banner(s) can lend support allied banners. For each supporting banner, the general may add +10% to the maximum point value for the upcoming battle. A banner may not lend support if it is involved in a battle of its’ own.
Example: An undead banner is attacked by a Dark Elf banner. The undead player has 2 banners capable of supporting him, and he has fortified the map section. He would add +30% to his points limit (+10% per supporting banner and +10% for being fortified) so in a 2000 point battle, he would field a 2600 point army.

Retreat/Scattered:
If a banner is defeated, it must retreat into an adjacent, friendly map section. If that map section is occupied by a friendly banner, the friendly banner must make a retreat move into a friendly map section to free up the map section because a map section may only support 1 banner at a time. If in a battle an army is completely wiped off the table (0 miniatures from that side left on the table), or there are no friendly map sections adjacent to the retreating banner, it is instead scattered. If the empire that lost a banner to a scattered result but still controls enough map sections to support the banner, in the end of campaign turn phase, the banner is resurrected at the faction HQ territory.

End of Campaign Turn:
Every campaign turn, empires will grow and shrink as battle are one and lost.
In this phase the # of controlled map sections is counted up. If an empire can support a new banner it is placed in the HQ territory. If an empire does not control enough territory to support all of the banners it had in the last turn, it must dissolve a banner(s). Scattered banners are dissolved first, and then any further banners that need to be dissolved are selected by the faction general. 

Alliances: Allies can be declared at the beginning of any campaign turn. They may be ended by one of the participants declaring the end of an alliance or by dishonourably ending an alliance. Allies may move through allied map sections without claiming them. They may defend ally held territories. They may also retreat into allied territories. And they may support allied banners, either by allowing the played to take +10% points from their own list, or by supplying +10% points of their own models for the battle.
Alliances may be broken dishonourably by invading an allied territory and claiming it as their own, razing an allied territory, or by refusing to support an allied banner in a battle.

Faction Specific Special Rules:
Beastmen: May reroll Difficult Terrain test for campaign moves
Brettonians: May never dishonourably break an alliance by invading, Razing, or withdrawing support(refusing to supply 10% banner support). If an ally breaks an alliance dishonourably with the Brettonians, all the Brettonians with the Knightly vow gain Hatred to the army that broke the alliance.
Daemons of Chaos: When a new or reformed banner is deployed, nominate all map sections adjacent to the HQ territory and roll to randomly determine which section the banner is deployed in.
Dark Elves: Instead of gaining +10% points for fortifying a territory, the Dark elves may instead sacrifice the locals to gain d3+1 rerolls for the upcoming battle.
Dwarves: Ignore difficult terrain tests for mountainous map sections.
Empire: If an empire banner fortifies a map section, they gain +12.5% bonus points and an additional roll on the Defended Obstacles Table.
High Elves: Automatically win “Don’t Pass In the Night” rolls.
Lizardmen: May cross rivers without rolling for Difficult Terrain Tests.
Ogre Kingdoms: Ogre Banners receive +5% points for all battles.
Skaven: Skaven banners may be given a “Move Underground” order. Banners that move underground are removed from the campaign map. On the 3rd campaign turn after being issued this order an Underground banner may be placed in any Razed map section on the roll of a 3+. If there are no razed map sections, or a 1 or 2 is rolled, the banner is returned to the map section that it had been located or the Skaven HQ (Skaven players discretion)
Tomb Kings: Tomb King banners can never be scattered. If a Tomb Kings banner is massacred it instead retreats into any unoccupied map section, a friendly map section if possible, but any enemy territory if no friendly territory exists. If there are no unoccupied map sections, the banner is scattered as per normal rules.
Vampire Counts: If a Vampire Counts banner wins a battle, it receives a bonus +12.5% points to it’s list if it fights a battle in the next campaign turn.
Warriors of Chaos: If a WoC army wins a battle, it may elect to chase the retreating banner. On the roll of a 5+ (in addition to a Difficult Terrain Test if required), the victorious banner chases and follows the retreating banner. On the next campaign turn both banners automatically receive Hold orders and must fight another battle.
Wood Elves: Wood Elf Banners receive +5% points in any forest map section. (There are a lot of forest map sections in Nordland)

Map Sections:
Different map sections may have different special rules or specific scenarios.

Forests:
Battles fought in forests roll on the scenario chart in the BRB. Any rolls for a river or building are instead treated as if a forest had been rolled.

Rivers:
Battles fought in a river section do not need to have a river in them. They may be fought a short distance from the river instead. Roll on the terrain chart and scenario chart as normal.

Roads:
The forests near a road way are quite thick and treacherous. It is a rare general that will try to move through a forest when a road is nearby. Battles fought in a road map section will use the “Battle for the Pass” scenario. If a road is fortified, the defender may roll on the Defended Obstacles chart as normal. If a watchtower is rolled, place a watchtower as close to the middle of the table but play the “Battle for the Pass” scenario as normal.

Special Map Sections:
There are 3 special map sections. In addition to any map section specific rules, special map section counts as 3 territories for determining how many banners an empire can support. A razed special map section loses any special rules and counts are 0 map section controlled just like any other razed map section.

Map Section #9: The Nerd Herd Herdstone
Since time beyond the memory, the area surrounding the great herdstone in Nordland has been infested with beastmen uncounted. Any banner that fights in this map section comes under attack by small raid prior to the battle. Roll on the following chart and subtract that many points from your points limit. Each banner must roll separately for their own points deduction.

1-2: Only minor raids. No points are lost (or gained)
3-5: Small Raiding Parties. Banners lose 2D6x10 points from their max in the upcoming game.
6: Serious Battle. As the banner moves through the territory, it comes under attack from a decent sized force. Banners lose 2D6x25 points in the upcoming game.

Map Section #35: The Lost Garrison of Rothschild
An empire watchtower used to be garrison by the famous Middenland Red Shields, commanded by Wilhelm von Rothschild. Although the troops have all since died, the watchtower still has a commanding view of the lands surrounding it. More than once an empire general has used the view to see enemy troop movement and attack the enemy force from an unexpected quarter. A banner that starts the campaign turn in this map section, and is called to battle in that turn, may choose which deployment zone it likes and which player has the first turn. Any battles fought in this map section use the “Watchtower” scenario.

Map Section #66: Stavern
The town of Stavern is home to the Gilded Rose Inn. Great warriors from many lands come for its legendary hospitality and delicious selection of ales. Currently, a fresh supply of Bretonnian Fine Pale Grail Ale has been delivered, so make sure you stop in for a pint. Any faction that controls Stavern may field +10% more points of Special or Rare choices. So, a 2500 point army could normally field 1250 points of special and 625 points of rare. It could instead field 1375 point of special OR 688 points of rare. Either way, it may not field more than 2500 points unless the banner is fortified, supported, or gaining points from another special rule.

HQ Territories: General’s Choice
Battles fought in a factions HQ are hotly contested. A banner defending its own HQ automatically counts as being fortified. It may also roll 3 times on the defended obstacles chart, but it may only gain 1 watchtower. Re-roll any duplicate 6s. If an enemy banner controls another faction’s HQ for 3 turns, then that faction loses.

Victory Conditions:
The campaign will last for 30 campaign turns or until April 30th, 2015. The faction that controls the most territories is the winner. Remember that special map sections and faction HQs count as 3 territories and that razed territories count as none.

Playing this campaign with more players:
If you wish to use these campaign rules, only slight adjustments are needed. Army specific rules can be different than those that were selected. If you are playing a campaign with 4 players or factions, the HQs should be 1 or more territories from any map edge and additional banners are gained for controlling 4 territories. If playing with 3 players or factions, HQs should be 2 terriroties from  the edge of the map and additional banners are added for every 5 territories controlled. Also, feel free to remove the defeated factions rule from your campaign. Sometimes it’s nice when your enemies are wiped off the face of the map.

Thanks to:
Games Workshop: the General’s Compendium was a huge assistance in creating this. In truth, many of the campaign rules are straight out of the book.

Windofchaos.com: I found the map on their website and added the territory lines using mspaint. Check out their website because it has lots of different maps, all of them excellent.

My wife: She always sounded interested when I spoke of the campaign, although many times I’m sure that she wasn’t. Thanks for all your love and support.

Wednesday 15 October 2014

First Units Done

Do you remember that time when I painted 26 Plaguebearers and 3 nurgling bases in 6 days and less than 8 hrs of painting?  Yeah that was fun.

It's nice to have this core of the army out of the way. I still need to sort out the Icons and a basing scheme. But for now I am calling these guys painted. Thanks to the guy who I bought the first 10 from. He had painted 2 and i couldn't bring myself to paint over his cool looking models.

So now I have 31 of my 32 models painted for our first game!

Sunday 12 October 2014

Family fun or cause for murder?

This is how families end. Someone suggests a board game and everyone thinks it will be fun, but it won't be. 4 hours, 3 bag of chips, umpteen pop cans, and 3 or 4 relationships later, you finally get a champion. My wife crushed us. Like absolutely destroyed everyone! /sarcasm

Actually, it was quite a lot of fun. The swear jar was full but everyone had a good time. 

Here in Canada, it's Thanksgiving weekend. We've made the ever challenging trek to the in laws house. It has been a weekend of activity and a flurry of action and children's toys. I have much to be thankful for. 3 beautiful and healty children. A beautiful woman who loves me. Family and friends. A good job with an employer that treats me well. Health, happiness, and a home, what more could anyone ask for? Well, maybe dice that roll better, but that's it.

Saturday 11 October 2014

Daemons Progress Update

As I continue to work away at my nurgle force, I can't help but be amazed at how easy they are to paint. I have spent a lot of my painting time working on space marines, with nice crisp sharp edges. Including the time spent on the two test models, I have invested less than 5 hours on this batch. I will spend more time on the two heralds when I get to them. Still have a fair anount of work to put into them , but I could put these on a table and play without guilt.

Friday 10 October 2014

Way to go GW! Keep up the good work.

I know that at times I get a little whiny about the cost of the rules for the beautiful models that I love. I am also willing to give credit where credit is due. I snapped a pick of the description for the new Putrid Blightknights. Keep phrase being "...rules can be found in the assembly instructions and white dwarf 37..."

The rules are in the box!! GW, I love this! I would have even paid $8 for a battlescroll/dataslate. But free, yes please!

Thursday 9 October 2014

Cheating at paint scores

Now that I have all my guys assembled, I started priming them. I use a 3 foot long piece of 1x2 and use double sided tape or duct tape to stick models to the stick. If I'm priming a solid colour I will put the guys on all 4 sides. Today I was trying for a zenithal style prime using army painter Dark Angels green and Necrotic Flesh. I did a trial wash on one using Vallejo dark brown wash and the other with Citadel Green wash. For now I think I prefer the green. So 2 primers and a wash and I technically have 3 colour minimum. Even a bit of silver on the blades prewash would make your army tournament legal. Now it's time to start adding details.

Tuesday 7 October 2014

Minor Hobby Progress

Hobby progress has been slower than I would wish. I did manage to assemble 10 more plaguebearers for the escalation campaign. And I got my armybook via a wicked deal on eBay!

And with the family tonight we painted some mini pumpkins. I'm half considering gluing mine to a 50mm base and calling him a Great Unclean One.

Wednesday 1 October 2014

Escalation Campaign

My gaming group is starting an escalation campaign. We will be playing a map based campaign and scoring our painting. Painting will be scored on completed models rather than technical quality. The goal being fully painted 2400pt armies by the completion of the campaign.

Paint Scores and some Fine Print
On our first campaign day to kick off the map based events the players will be required to have 25% of the models in their 1200 point army painted to score 2 points. A bonus point will be awarded for the General being painted and named. Also, painted and named Generals receive Regenerate (5+). If the General already has Regenerate, it becomes 1 better than it usually is (a 4+ becomes a 3+ and so on and so forth)

Nov, 22nd: 2 pts for 50% of the models being painted of the 1600pt army. A Bonus 1 pt will be given for 1 core unit being fully painted.

Dec, 13th: 2pts for 75% of the models being painted of the 1600pt army. 1 Bonus point to be given for a painted special OR rare choice.

Jan, 10th: 3 pts available for having all models in the 1600 point army painted. As this spans over Christmas, the due date was extended an extra week. Also, no bonus points will be awarded. It's a family holiday, spend it with the people who matter.

Jan 31st: 3 pts for having a fully painted 2000 point army. 1 bonus point for painting a BSB or a Wizard.

Feb, 28th: 3 pts for having a fully painted 2400 point army. 1 bonus point is available for having a display board AND/OR painted and decorated movement trays. You can only score both of these points if you missed a bonus earlier in the campaign.

To encourage hobby progress for the participants whom already have a painted army, to score the points you must paint at least a single unit by each deadline. (The unit can be from a different army)

To score points, all participants must post a picture of an unpainted unit in the FB group( or email it to me ) at the beginning of each phase and then post a picture of that unit completed by the deadline at the latest 23:59 PST.

This allows a total of 13 Base points and 5 bonus points. In the case of a tie, only base points will be considered. If a tie stoll exists, a panel of random unbiased judges (wives/girlfriends/mothers) of the participants will be asked to vote on their favourite army. If a tie still exists, the affected participants can decide to either dice off or duel with axes at 2 paces for the prize.