Friday 12 December 2014

Campaign Turn 10

So here we are at Turn 10. It looks like the strong get stronger and the weak are getting weaker. My Daemon empire is under attack from both sides,  the Ogres are mostly pinned in a corner,  and the Undead in the Northwest are under seige. The 100% not even close to the fluff,  not this day,  not any day,  not even in the End Times alliances of Skaven-Woodies and Undead-Lizzies are taking the land by storm.

In addition to the 6 games that need to be played, the map sees a new development. This development is the Marauding Warbands rule. Starting T9 in the End of Turn phase a Marauding Warband marker will be placed on the map (This turn was territory 20 and I'm still painting the marker). If a Marauder Warband marker holds a territory for 2 campaign turns,  it will Raze the territory and then redeploy. This represents the left over scraps of armies, Empire forces,  and deserters banding together to loot and pillage and make the most of their desperate situation during this time of war. If a player banner moves into a territory with the Marauding Warband marker,  they will fight a battle to destroy the marker. Any player,  who is not in an alliance with that player,  can volunteer to play as the Marauding Warband. If the Marauding Warband wins,  the other player retreats as normal,  note that the player banner cannot be scattered by way of Tabling. If the player banner wins,  the Marauding Warband banner is destroyed and the redeployed in the End of Turn phase, and the player also gets a bonus. The banner is placed with a d80 roll. If a special territory or HQ is rolled,  a scatter dice will be used to determine the map section that it deployed. For turns 10-15 there will be 1 MW marker, T16-20 = 2 MW markers, T21-25 = 3 MW markers, and T26-30 will have 4 Marauding Warbands. The number of MW markers may be revised at a later date.

The Marauding Warband rule is largely to allow players on opposite sides of the map the opportunity to play games against one another. It also means that players with larger empires will have higher odds of being targetted. It also gives the Skaven more of a reason to use their special rule.

So now it's time to do battle. I get to battle the 2 best Generals in the campaign. I definitely wish that I didn't suck at this game.

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